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Event Partners

UNIVERSITE D'AIX MARSEILLE - AMU

GOETHE-INSTITUT EV - GI

INSTITUT FRANCAIS DE ROUMANIE - IFRo

problems to be addressed

This video game festival aimed to address:

  • Alternative History of Video Games in Europe: Exploring the lesser-known story of video games, including pirated games, hacking, and coding in Europe.
  • Cultural and Artistic Approach to Gaming: Connecting gaming with artistic expression and cultural history, particularly in Eastern and Western Europe.

Target groups

  • Students
  • Artists and cultural workers

  • Hacking and coding communities across Europe

The Questions for this event

  • How can video games serve as a platform for artistic and cultural expression?

  • What is the alternative history of video games in Europe, particularly in terms of hacking, coding, and fan culture?

  • How can we tell the history of video games in Eastern Europe through a cultural and artistic lens?

presenters - speakers - artists -actors

Winfried Bergmeyer

Curator, ICS Internationale Computerspielesammlung / EFGAMP

Florine Fouquart

Digital artist and PhD Student at Paris 8 University

Anders Carlsson

Musician and Demoscener

Raphaël Forment

Forment Live Coder and PhD Student at Saint-Etienne University

Andrei Florin

Owner and Collector for Video Game Museum of Resita

Milos Jovanovic

 Graphic Designer AAPCJV 

Florent Deloison

Artist and teacher at ESAD Orléans

The Answers from this event

Recognizing the Alternative Gaming Scene

The event highlighted the significance of alternative gaming, hacking, and coding communities in Europe, particularly through workshops and live coding performances.

Artistic Exploration of Gaming

Discussions and workshops provided an artistic approach to understanding video games, emphasizing their cultural value in Europe.

Demoscene's Impact on UNESCO Recognition

The event also recognized the demoscene, a mix of hackathons, video games, and electronic parties, as part of UNESCO's intangible heritage.